개체 형식
개체는 각 dimension 폴더 안의 개체 폴더에 저장된다. 지역적 Minecraft Anvil 파일처럼, r.x.z.mca 형식으로 이름이 저장된다.
폴더 구조[편집 | 원본 편집]
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NBT 구조[편집 | 원본 편집]
Every entity is an unnamed TAG_Compound contained in the Entities list of a chunk file. The sole exception is the Player entity, stored in level.dat, or in <player>.dat files on servers.
- The root tag.
- DataVersion: Version of the chunk data.
- Position: Position of this chunk.
- : X coordinate.
- : Z coordinate.
- Entities: All the entities. Each TAG_Compound in this list defines an entity in this chunk.
- : An entity. See #Entity Format below.
개체 형식[편집 | 원본 편집]
All entities are with the following structure:
- Entity data
몹[편집 | 원본 편집]
Mob Entities | |
---|---|
Entity ID | Name |
allay | 알레이 |
axolotl | 아홀로틀 |
bat | 박쥐 |
bee | 꿀벌 |
blaze | 블레이즈 |
breeze | 브리즈[차기 버전용: JE 1.20.3] |
cat | 고양이 |
cave_spider | 동굴 거미 |
chicken | 닭 |
cod | 대구 |
cow | 소 |
creeper | 크리퍼 |
dolphin | 돌고래 |
donkey | 당나귀 |
drowned | 드라운드 |
elder_guardian | 엘더 가디언 |
ender_dragon | 엔더 드래곤 |
enderman | 엔더맨 |
endermite | 엔더마이트 |
evoker | 소환사 |
fox | 여우 |
frog | 개구리 |
ghast | 가스트 |
giant | 거인 |
glow_squid | 발광 오징어 |
goat | 염소 |
guardian | 가디언 |
hoglin | 호글린 |
horse | 말 |
husk | 허스크 |
illusioner | 환술사 |
iron_golem | 철 골렘 |
llama | 라마 |
magma_cube | 마그마 큐브 |
mooshroom | 무시룸 |
mule | 노새 |
ocelot | 오실롯 |
panda | 판다 |
parrot | 앵무새 |
phantom | 팬텀 |
pig | 돼지 |
piglin | 피글린 |
piglin_brute | 난폭한 피글린 |
pillager | 약탈자 |
polar_bear | 북극곰 |
pufferfish | 복어 |
rabbit | 토끼 |
ravager | 파괴수 |
salmon | 연어 |
sheep | 양 |
shulker | 셜커 |
silverfish | 좀벌레 |
skeleton | 스켈레톤 |
skeleton_horse | 스켈레톤 말 |
slime | 슬라임 |
snow_golem | 눈 골렘 |
spider | 거미 |
strider | 스트라이더 |
squid | 오징어 |
stray | 스트레이 |
tadpole | 올챙이 |
trader_llama | 상인 라마[Java Edition 전용] |
tropical_fish | 열대어 |
turtle | 거북 |
vex | 벡스 |
villager | 주민 |
villager_v2 | 주민[Bedrock Edition 전용] |
vindicator | 변명자 |
wandering_trader | 떠돌이 상인 |
warden | 워든 |
witch | 마녀 |
wither | 위더 |
wither_skeleton | 위더 스켈레톤 |
wolf | 늑대 |
zoglin | 조글린 |
zombie | 좀비 |
zombie_horse | 좀비 말 |
zombie_villager | 좀비 주민 |
zombie_villager_v2 | 좀비 주민[Bedrock Edition 전용] |
zombified_piglin | 좀비화 피글린 |
몹은 몹 각각의 생명력, 공격 중/피해 상태, 물약 효과 등이 저장되는 태그가 있는 개체의 하위 분류다. 플레이어는 몹의 하위 분류다.
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발사체[편집 | 원본 편집]
Projectile Entities | |
---|---|
개체 ID | 이름 |
arrow | 화살 |
dragon_fireball | 엔더 드래곤 화염구 |
egg | 달걀 |
ender_pearl | 엔더 진 |
experience_bottle | 경험치 병 |
fireball | 화염구 |
firework_rocket | 폭죽 로켓 |
llama_spit | 라마 침 |
potion | 투척용 물약 |
small_fireball | 작은 화염구 |
shulker_bullet | 셜커 탄환 |
snowball | 눈덩이 |
spectral_arrow | 분광 화살[Java Edition 전용] |
trident | 삼지창 |
wind_charge | 돌풍구[차기 버전용: JE 1.20.3] |
wither_skull | 위더 해골 |
발사체는 개체의 하위 분류다.
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아이템 및 경험 구슬[편집 | 원본 편집]
아이템 개체 | |
---|---|
개체 ID | 이름 |
experience_orb | 경험 구슬 |
아이템 | 아이템 |
Items and XPOrbs are a subclass of Entity. 틀:Data transclude 틀:Data transclude
탈것[편집 | 원본 편집]
Vehicle Entities | |
---|---|
Entity ID | Name |
boat | Boat |
chest_boat | Boat with Chest |
minecart | Minecart |
chest_minecart | Minecart with Chest |
command_block_minecart | Minecart with Command Block |
furnace_minecart | Minecart with Furnace |
hopper_minecart | Minecart with Hopper |
spawner_minecart | Minecart with Spawner |
tnt_minecart | Minecart with TNT |
Vehicles are subclasses of Entity.
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Dynamic tiles[편집 | 원본 편집]
Dynamic Block Entities | |
---|---|
Entity ID | Name |
falling_block | Dynamic Tile |
tnt | TNT |
Dynamic tiles are a subclass of Entity and are used to simulate realistically moving blocks.
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Other[편집 | 원본 편집]
Other Entities | |
---|---|
Entity ID | Name |
area_effect_cloud | Area Effect Cloud |
armor_stand | Armor Stand |
end_crystal | End Crystal |
evoker_fangs | Evoker Fangs |
eye_of_ender | Eye of Ender |
fishing_bobber | Fishing Bobber |
item_frame | Item Frame |
leash_knot | Lead Knot |
lightning_bolt | Lightning Bolt |
marker | Marker |
painting | Painting |
Other entity types that are a subclass of Entity but do not fit into any of the above categories.
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History[편집 | 원본 편집]
Java Edition | |||||
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1.17 | 20w45a | Entities have been extracted from main (terrain) chunks and are now stored in separate entities directory (similar to POI storage). Those new files are still region files with NBT.
{"type": "java", "version": "1.17", "snap": "20w45a", "content": "Entities have been extracted from main (terrain) chunks and are now stored in separate entities directory (similar to POI storage). Those new files are still region files with NBT."} | |||
1.19 | 22w11a | The Id tag for each effect in a mob's ActiveEffects tag is now a TAG_Integer instead of a TAG_Byte.
{"type": "java", "version": "1.19", "snap": "22w11a", "content": "The <code>Id</code> tag for each effect in a mob's <code>ActiveEffects</code> tag is now a <span title=\"TAG_Int\"><span class=\"sprite nbt-sprite\" style=\"background-position:-48px -0px;background-size:64px auto;height:16px;width:16px\"></span></span><span class=\"nowrap\" style=\"font-weight: bold;\"> TAG_Integer</span> instead of a <span title=\"TAG_Byte\"><span class=\"sprite nbt-sprite\" style=\"background-position:-0px -0px;background-size:64px auto;height:16px;width:16px\"></span></span><span class=\"nowrap\" style=\"font-weight: bold;\"> TAG_Byte</span>."} | |||
1.20.2 | 23w32a | In NBT format for entity type mooshroom , removed EffectId and EffectDuration , and added stew_effects , with the same format as effects field in suspicious_stew item format.
{"type": "java", "version": "1.20.2", "snap": "23w32a", "content": "In NBT format for entity type <code>mooshroom</code>, removed <code>EffectId</code> and <code>EffectDuration</code>, and added <code>stew_effects</code>, with the same format as <code>effects</code> field in <code>suspicious_stew</code> item format."} | |||
In NBT format for entity type area_effect_cloud , renamed Effects to effects .
{"type": "java", "version": "1.20.2", "snap": "23w32a", "content": "In NBT format for entity type <code>area_effect_cloud</code>, renamed <code>Effects</code> to <code>effects</code>."} | |||||
In NBT format for entity type arrow , renamed CustomPotionEffects to custom_potion_effects .
{"type": "java", "version": "1.20.2", "snap": "23w32a", "content": "In NBT format for entity type <code>arrow</code>, renamed <code>CustomPotionEffects</code> to <code>custom_potion_effects</code>."} | |||||
In NBT format for living entities (players, armor stands, and all mobs), renamed ActiveEffects to active_effects , and inside that renamed Ambient to ambient , Amplifier to amplifier , Duration to duration , HiddenEffect to hidden_effect , Id to id , ShowIcon to show_icon , ShowParticles to show_particles , and changed id from a TAG_Integer to a TAG_String.
{"type": "java", "version": "1.20.2", "snap": "23w32a", "content": "(values exceeds 1000 characters...)"} | |||||
차기 Java Edition | |||||
1.20.3 | 23w42a | In NBT format for entity type tnt , added block_state , and renamed Fuse to fuse .
{"type": "java upcoming", "version": "1.20.3", "snap": "23w42a", "content": "In NBT format for entity type <code>tnt</code>, added <code>block_state</code>, and renamed <code>Fuse</code> to <code>fuse</code>."} | |||
23w43a | In NBT format for entity type arrow and spectral_arrow , added item .
{"type": "java upcoming", "version": "1.20.3", "snap": "23w43a", "content": "In NBT format for entity type <code>arrow</code> and <code>spectral_arrow</code>, added <code>item</code>."} | ||||
In NBT format for entity type trident , renamed Trident to item .
{"type": "java upcoming", "version": "1.20.3", "snap": "23w43a", "content": "In NBT format for entity type <code>trident</code>, renamed <code>Trident</code> to <code>item</code>."} |
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개발 |
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기술적 |
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멀티플레이어 | |||||
게임 사용자지정 |